In the GLSL TOP Resolution seems to over/under multiply by a factor of 2. For instance setting to 2x actually = 4x…
088 4220
Geforce GTX 570 HD
Win 7
In the GLSL TOP Resolution seems to over/under multiply by a factor of 2. For instance setting to 2x actually = 4x…
088 4220
Geforce GTX 570 HD
Win 7
Hey Jeffers, I’m unable to reproduce this issue. Is it still occurring in build 4400? If so can you post an example?
Thanks
Malcom,
I’ve isolated the issue.
If the GLSL TOP has an input, then the multiplication behavior is accurate.
If there is no input, then the you see the factor of 2 error.
Here is a file, just connect and disconnect the Constant TOP and watch the GLSL TOP size change.
I am on 64bit 4400 Build. Windows 7, EVGA GTX 570 HD.
Jeffers
glslerror.toe (4.2 KB)