Hi,
I try to export an .geo from touch to houdini, i export from SOP Editor and it’s write me this : …geo save errors : Unknown error.
I only can export an .tog but i don’t knonw any 3D package who can read it.
Can i export as .obj ?
Model Geometry : SOP Editor is a really good stuff, but when i match my projection to the 3D model, when i select and move a vertex the translation didn’t update on viewer = i need to release the button see where my point is, and do it blind.
Can create a edges on model will be so cool.
Can i create a group of vertex in the parameter ofSOP Editor ? i try but crash
And a gismo with 2 axes to translate in same time, like this : wow so pretty
Hello.
It looks like the File Save options of the SOP Editor area not working properly.
Instead can you right click on the SOP itself and select “Save Geometry…”
This will bring up a save dialog.
Select ‘bhclassic’ as the extension type.
This is compatible with Houdini.
I see your issue with having to release the vertex before the update is made.
We’ll make note of that.
Note sure which parameter of SOP Editor you mean?
Our modeler is pretty basic, but we’re happy to make note of these requests, and especially fix any crashes.
Thanks for the better example Anodin.
The crash is now fixed, but the dialog itself still needs lots of updating to be useful.
Yes, Id recommend using the specific SOP parameters like the one you’re using now.
Cheers,
Rob