trying to do something like
imageAtomicAdd(mTD2DImageOutputs, ivec2(0), float(0.0));
in a GLSL Mat with the image format for the image output on the render TOP set to 32 bit float mono and adding
#extension GL_NV_shader_atomic_float : enable to the preprocessing directive, similar to what is working with a GLSL TOP, but still getting the error :
0(102) : error C1115: unable to find compatible overloaded function “imageAtomicAdd(struct unimage2D4x8_bindless, ivec2, float)”
It seems it should work? See attached toe.
atomicFloatAdd_bug.4.toe (7.2 KB)