Thanks for all the work that’s been put into the latest experimental build! So excited for vulkan, must have been a massive undertaking.
I’m trying to do some simple Geometry COMP instancing with a GLSL MAT as the material. It works fine until I add a uniform in the GLSL MAT’s pixel shader - then I get the red & blue checker “shader error” texture on the geo in the Geometry COMP even though the GLSL MAT says it compiled fine.
If I turn of “Instancing” on the Geometry COMP or if I comment out the uniform in the GLSL MAT’s pixel shader it works again.
Attached is a quick example.glslMAT_uniform_bug.toe (4.0 KB)