Hi there,
Would it be possible to move the line number of a GLSL error at the beginning of the line like it is in the current stable version?
This saves a lot of zooming when programming shaders to quickly see where a typo has been made.
Cheers,
tim
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I dont think we’d want to lose the filename (DAT name) which we are gaining though. Would it work if it was
/project1/glsldat:10 ERROR
instead?
ah no worries, then best to keep it as it is.
The DAT name is the problem (becomes quite long), but not a problem to zoom in.
I can use the exercise 
Cheers,
tim