2022.20000 experimental series: GLSL error message line number

Hi there,

Would it be possible to move the line number of a GLSL error at the beginning of the line like it is in the current stable version?
This saves a lot of zooming when programming shaders to quickly see where a typo has been made.

Cheers,
tim

1 Like

I dont think we’d want to lose the filename (DAT name) which we are gaining though. Would it work if it was
/project1/glsldat:10 ERROR
instead?

ah no worries, then best to keep it as it is.
The DAT name is the problem (becomes quite long), but not a problem to zoom in.
I can use the exercise :slight_smile:

Cheers,
tim