[2022.28040 Win11] Invisible connection between newly collapsed Base COMPs

Hey, I was working on a new project, created a system in /project1, and to make things tidier I collapsed the network into two separate Base COMPs.
Before (one part of the network already collapsed):

After collapsing the rest:

After the second collapse there is no connection between the two comps as you can see, still the texture is somehow getting passed.

If I connect them then disconnect there is no output, as expected.

Unfortunately wasn’t able to reproduce it in a new project, but in the same project it happens consistently if I undo and do the same steps, even after reloading the project. I can send the project file with the state before the second collapse in private.

Could you send us the original file, so we can repeat your steps and look into what’s happening? If you can’t share the file publicly, please sent it to support. Contact Us | Derivative

Hey @function.store

Thanks for sharing the file to support.

I think I can reproduce but to be 100% sure…

Can you please share a screenshot that outlines which part of the network you collapse? I’m not 100% sure looking at the 2 screenshots above.

Best,
Michel

Hey @JetXS ,

Basically everything before ‘base1’, now marked with the annotation box in the screenshot.

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