Hey, I was working on a new project, created a system in /project1, and to make things tidier I collapsed the network into two separate Base COMPs.
Before (one part of the network already collapsed):
After collapsing the rest:
After the second collapse there is no connection between the two comps as you can see, still the texture is somehow getting passed.
If I connect them then disconnect there is no output, as expected.
Unfortunately wasn’t able to reproduce it in a new project, but in the same project it happens consistently if I undo and do the same steps, even after reloading the project. I can send the project file with the state before the second collapse in private.