[2023.11600] Actor COMP's Path SOP parameter doesn't work

Not sure if this is a bug or just straight up can’t be done with an Actor COMP, but I’m trying to get a Flex Collider Actor COMP to follow a path. My current workaround is to have render a Geo COMP that follows the path and then target an Object CHOP to it and use the chop’s t[xyz] and r[xyz] on the translate and rotate of the Actor COMP.

Most Actor COMP transform parameters (all except Rotate/Transform) are only evaluated on Actor init. After init, feedbacking on position/velocity should be used, although as you’ve discovered there are some work arounds to it.