2025.32280 absTime shouldn't pause when timeline is paused

It looks like in the 2025 builds absTime.seconds (and .frames) pauses when the root timeline pauses, which as far as I am aware it isn’t supposed to do.

To reproduce:

  • Create a constant CHOP
  • for value 1 enter absTime.seconds for an expression
  • pause the main timeline using either the space bar or the mouse on the timeline pause button (but don’t switch off app “power”)

In earlier builds (2023.12370) the value shown in the parameter panel will continue to increase even though the channel value displayed does not. And if you resume playback the values will account for the time that things were paused.

But in 2025.32280 the value freezes and when you resume playback it picks up at the same value from when it was paused.

Related post: Abstime.seconds pause when pausing timeline

Hi @tekt ,

this is a change introduced with out initial release of 2025.30k to deal with undesired behavior of POPs that rely on absTime like Trails and Particles.

Saw that the documentation doesn’t reflect that at the moment and will amend it.

cheers
Markus