Thanks for reporting the problem. I’m also seeing that keeping a reference to a previously connected POP while it’s bypassed can lead to other unintended effects. We’ll look into this.
Thanks for replying. The Particle POP render flow appears to keep cooking in the background even though it isn’t visible or being used anywhere. Do you know of any techniques for managing or consistently controlling its cooking?
I’m having hard time preparing for a performance next week, and this issue is making performance behavior difficult to predict.
I’d really appreciate any guidance you could share.
Normally, if none of the cooking nodes depend on the Particle POP and its viewer is not active, the Particle POP should not be cooking. Could you share a minimal example that reproduces the issue you’re seeing?
If this is related to the bypass issue, it might be possible in some situations to use a different POP as input through a Switch POP.