This is somewhere between a nifty technique, and a feature request…
Recently I was looking to do TOP to with UV coordinate style lookups, but was working with a texture 2D Array as an input texture. A little shader solves that need - accepting a 2D texture Array, and a sampler buffer and returning a CHOP of rgb vals.
Handy.
It’d also be nifty if this functionality was available in the TOP to CHOP @ben - I know you’re up to your in RFE, but I thought I’d pass this one along anyway.
base_uvw_to_rgb.tox (1.3 KB)