Hi there,
this is my very first project with unity and touchdesigner together. i am working on a VR-Project in Unity and i would like to have a floor projection with the contents from Touchdesigner.
I am using Unitys XR Toolkit for VR interactions. I added another camera to the scene on top, facing down to the player and floor. its purpose is to capture the movement of the player so he can interact with the touchdesigner content. the second camera has the spout sender script attached, with capture method ‘camera’.
In touchdesigner, i created a ‘syphon spout in’ node and wrote the same sender name in as in unity. now the problem is it won’t read that camera feed and the node is black.
when i activate ‘use spout active sender’, it works, but captures the camera of the vr headset, which is not wanted.
i would really appreciate some help from you guys.