The attached toe’s geo1 doesn’t let me pan around normally.
broken_geometry_viewer.toe (4.5 KB)
It seems to just be getting stuck in place as if it’s trying to do adaptive homing but thats broken.
I think what caused it was creating a trail POP, setting the connectivity to none and then adding to geo COMP after that via right click on the trail POP’s output.
If I do a couple of other operations it seems to fix the geometry COMP so it may not be consistent here.
Also in the same file I’m setting the twist POP’s pivot to be me.inputs[0].pointItr(“P”, 0) etc to try and set the pivot individually for each point but the twist POP doesn’t seem to support this. It’d be cool if it did as then we could use the twist POP to do circular orbits and stuff easily.