32024: Broken Geometry Viewer

The attached toe’s geo1 doesn’t let me pan around normally.
broken_geometry_viewer.toe (4.5 KB)
It seems to just be getting stuck in place as if it’s trying to do adaptive homing but thats broken.

I think what caused it was creating a trail POP, setting the connectivity to none and then adding to geo COMP after that via right click on the trail POP’s output.

If I do a couple of other operations it seems to fix the geometry COMP so it may not be consistent here.

Also in the same file I’m setting the twist POP’s pivot to be me.inputs[0].pointItr(“P”, 0) etc to try and set the pivot individually for each point but the twist POP doesn’t seem to support this. It’d be cool if it did as then we could use the twist POP to do circular orbits and stuff easily.

Thanks for the report. I tried your file, but I currently get a crash every time I open it inside the Trail POP so I haven’t been able to look at the geometry viewer issue yet.

We’re currently looking into the crash, and once that is sorted I will take a look into the geometry viewer and get back to you on that.

A fix for the Trail POP crash should be available in the next release. With the fix in place, I was able to open the file, but could not replicate the Geometry viewer problem you were experiencing. It was probably related.

I added a task in our backlog to support Per point pivot parameter on the Twist POP.

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