Hello everyone, I would need to use a 360 degrees video that I gonna build in 3d and I was wondering if there is a way to use it as a texture for a sphere.
What I need is to rotate the camera inside the sphere and be able to see the video without any cuts.
Is this possible. Haven’t found any documentation about it.
thanks in advance
This is certainly possible. There are two usual approaches:
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apply your 360 video as a Cubemap texture to texture a cube from the inside, and put a camera inside. See the example I posted here: [Solved]Cubemap 360 video - #4 by nettoyeur
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with your 360 video as an equirectangular texture and use that to texture a Sphere from the inside (Set texturing of the Sphere SOP to equirectangular inside) See the process and link to example I posted here:
Skybox from Cubemap TOP? - #2 by nettoyeur
If you video is already cubemap it would be better to use the Cube approach - as that would save you the conversion step to equirectangular (causing information loss).
Also see examples of the Projection TOP (Help->Operator Snippets - TOP->Projection TOP)