This was a quick half a day project that started off as a tangent, and ended up here, more or less a functional TOX component with some interesting options broken out to custom parms.
I have a few items on my todo list for this, but wanted to share, get feedback and see what everyone thinks before diving too much deeper.
A) more optimized code for caching / gathering network data (crashes / hangs on some very big projects, or can take up to an hour.)
B) draw more things, like node wires, or flash containers when they cook.
Problem with B) is that there isn’t a way I know of, to efficiently gather cook info about everything in a network, with out killing performance on medium - large scenes.
the OpFind DAT works technically, but it’s very slow on big networks and kind of defeats the purpose of seeing things fire off organically in real time. (think neurons in a brain sort of visual)
The other thing I wanted to do with this, was build a visualization over TIME, where each incremental TOE save represented a frame and then render out an animation of the growth / evolution of a network over time…
It would be very interesting to see a graph like this shrink, and grow, and evolve over the course of a project’s lifespan.
My biggest road block there is how to automate going through thousands of .toe files programatically. Command line? from another TOE file that’s always opeN? Looking for suggestions!!
network_3d_visualizer.tox (18.9 KB)