Hi everyone, I have been looking for a way to split a 3D model based on grid and then create a wave like animation between them, Imagine a building split into small part 10 x 10 and then create wave animation with the small part, not sure if I explain myself correctly but the gif below should makes sense
I have been using replicator and SOP clip in the past and although it works it’s very mechanical and heavy.
Im wondering if there is a better approach to do this with POP or a better approach in general
Basically this is almost like instancing but made from a 3D model input that is sliced and converted into instance.
Can this not be done with facet SOP using unique points? Or am I misunderstanding the question. Probably could arrive a similar solution with facet POP. I made a quick custom glsl for manipulating vertexes in POPs lemme see if I can find it
Edit:
Does this help?
Edit 2 :
Actually This is gonna be broken actually bcus of the changes to glsl naming. Check out this post to update those
actually looking back at this I see that your problem is more complicated than I was thinking as you want to super impose a grid onto a previously created mesh perhaps if you shared the replicator example I could understand what you’ve already done to manipulate the mesh and translate that into glsl
@davispolito yes I want to focus on previously created mesh, since I want to use it on projection mapping in general, so I can just put inside a building obj and created cool animation with the slices of that building
I attached the file so you can check how I did it with replicator, the goal is to create a simple system to slide 3d object then have control to animate it, it’s a bit heavy now with sop and replicator but maybe I can try to recreate this with POP ReplicatorSlices.zip (72.1 KB)