3D Paint System from Siggraph 2008

This is the 3D painting system I demoed at Siggraph. Its still in its infancy and I hope to grow this into something more useful and significant. For now it will serve as a flavor for what is coming from the production team at Derivative. You need a wacom tablet. In the component root there is a panel called painter. Open that control panel and start painting. To add a new set of strokes simply press the “Add Set” button. This will add a new stroke geometry set inside the painter component. You can go in that component if you want to change the type of material.

Eventually I will build a UI that manages the stroke sets, stepping back to different sets and allow for deleting strokes and all kinds of other new features - like different kinds of 3D canvases and control over lighting and a 3D camera. This is it for now.

“Reset Stokes” - lets you reset the current set of strokes you are working on.
“Reset All” Clears the 3D Canvas
“Add Set” Adds a new set of strokes - a new geo object is added into the painter component. You can go in there for now to modify materials. I hardcoded 6 in there to illustrate how u can have different materials.

More to come.

Jarrett

3dpainter_siggraph2008.tox (563 KB)

3dpainter.tox (24.4 KB)

A newer version of the component has been uploaded to run on builds 3600+ and later.