I am searching for a way to convert a 3D point with XYZ values to 2D point with just XY values (scaling doesn’t matter).
So if I have, let’s say a sphere, in geometry, going to a render node - how can I take out just XY values in some sort of a operator? If the sphere is going back in Z axis, how to get the XY data from it? Is there a way?
I hope you guys understand me, and this would help me out really freakin much.
Pavel
Yeah it sort of hard to explain, I would get a screenshot of it but the computer is at school. Basically, if I have a sphere moving around in 3D space, and I want to put a 2D circle over it a follow it (sort of like the circle is aiming on the sphere).
Example how I tried solving it.
I made the sphere super small and green, and then converted the “render operator” where the sphere appeared to a TOP. From the top I got a pixel XY coordinates, and attached the circle to that. But it was way too heavy for the computer.