Hi,
new to TD but been around this type of software for a while, and a coder in a former life. I’ve been going through a few of the excellent (and fun) tutorials by Matthew Raglan and run into a couple of problems in the latest one I’ve tried. I managed to work them out eventually but they may be especially frustrating to noobs:
matthewragan.com/2015/03/29/thp- … hdesigner/
-
at around 29:25 he inserts a renderPass to hide the back faces on the wireframe geo (badabing!) this works for me too. However after closing and reopening the file, this effect has gone. It takes me a while to figure out but later I realize the “Geometry” parameter in the render1 object, which we earlier changed from “" to “geo1” has defaulted back to "”. This happens even when I re-open an earlier version of the file and deliberately remember NOT to save it i.e. I think it is hardcoded to restore defaults and not being overridden by the saved file.
-
at around 51:30 he rotates a geo which is made up of instances of a box. In the tutorial he rotates the geo1 object and the individual box instances rotate around their own axes. When I do this, the entire geometry rotates around the axis of the main geometry geo1. This is possibly a deliberate change but its not easy to see how to rotate the instances themselves without going way back in the chain (which I did eventually), whereas there are many obvious ways to rotate the entire geo. Suggest this is a bug, but if its a deliberate it might be better to have a checkbox to select which axis of rotation is to be used?
Really enjoying the software otherwise, only posting to help the improvement effort, not major gripes.