I’m writing my own skinning (with heavy help from David Braun’s boids example). This is so I can instance an FBX mesh and deform them individually (as opposed to replicating).
Everything else seems to be fine, I just need to build the BindPose
Do I define
pCaptData like this?
in float pCaptData0;
in vec4 pCaptData0;
My SOP shows these attributes…
Right now I’m getting the following error:
0(16) : error C5041: cannot locate suitable resource to bind variable "pCaptData0". Possibly large array.
Any help greatly appreciated!
P.P.S. I assume somewhere along the line I’m not understanding point vs. vertex vs. detail attributes