Hello!
I’m writing my own skinning (with heavy help from David Braun’s boids example). This is so I can instance an FBX mesh and deform them individually (as opposed to replicating).
Everything else seems to be fine, I just need to build the BindPose mat4
.
Do I define pCaptData
like this?
in float pCaptData0[80];
or this?
in vec4 pCaptData0[20];
My SOP shows these attributes…
Right now I’m getting the following error:
0(16) : error C5041: cannot locate suitable resource to bind variable "pCaptData0". Possibly large array.
Any help greatly appreciated!
Jayson
P.S. I’m aware of, and have been following, the houdini docs and the td skinning docs
P.P.S. I assume somewhere along the line I’m not understanding point vs. vertex vs. detail attributes