Add rotation angles of the finger joints in the LeapmotionCHOP

Hi there,

I’m trying to link the leapmotionCHOP to a skinned hand model. As far as I know I would need the relative rotation angles from all joints of the fingers.
Is it possible to add those? (currently only the position is supplied)
Would be great to use the rigged unity hand model (from the leapmotion website) inside touch.

Cheers,
tim

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