I`m still not sure about good practice of outputting different contexts thru single node.
If it will be possible to add one or more examples for such case it will be great.
Simple case can be sop that output ( obviously ) mesh and also pointer to texture to be used in
cpp top node…
I believe this question will repeat itself,specially when most of us are not full time c++ programmers.
At the moment i`m using the solution from case 1.
Thanks a lot,