Hey all, I’ve been struggling with performance issues and occasional frame drops when building native UIs in TD and I’ve recently been trying to profile my solutions. I found that input rate has a somewhat big impact in total load (in my case, mouse polling rate) and was wondering if this is a behavior that can / could be changed in the future. I’m sharing a project file where I count the events that are triggered via a panel execute for the
insideu value, gather total load using the perform and analyze CHOPs and display all using an OP viewer. Moving the mouse over the perform window seems to trigger redraws (or some other load) in correspondence to what my mouse polling rate is set to up to 500Hz. Here are the results:
Here is the project file:
PanelCook.toe (4.3 KB)
By experience I’ve found that an immediate mode UI running at 60Hz (or even 30Hz!) is perfectly usable.