You remember in 2007 when Johnny Chung Lee published his amazing wiimote hack to create a virtual 3D desktop?
I want to build on the concept. I’ve managed to get it to work, but is kludgy. Is there a better way to apply the anamorphosis warp directly in camera? I’ve tried deforming the geometry of the scene, or rendering out the scene and projecting the texture onto some new geometry and re-shooting it, but both are sub-optimal.
Is there a way to skew a scene directly in-camera?