I’m building a post-processing system that uses .TOX files loaded with Engine COMP. I’ve noticed that if the input is used as a color map to texture SOPs, they glitch when rendered in the Engine COMP, but work fine if used like a regular .TOX.
Maybe there’s something I’m doing wrong but I have multiple .TOX files that don’t behave the way they should. Any ideas?
how does that materialize in your setup? On my side I actually see that the texture is not updating after initially being connected to the engine but things work as expected in the component itself.
hint on the side. If you want to make sure that the file works no matter if an input is connected or not, you can make use of the second input of the in CHOP which is used if there is nothing connected to the input on the outside of your component.