Hi,
It appears that anti-aliasing in renderTOP affects the size of point sprite quad when set higher than 16x(Medium).
I made a little .tox example to demonstrate the issue, for me the size of the point sprite is correct when anti-aliasing is set at “16x(Medium)” or lower, if I choose “16x(High)” or “32x”, the point sprite quad is reduced to half its size.
The example includes a renderpicker, you can see that when the point sprite quad is reduced, the renderpicker still detects a quad of the correct size.
Hope this helps,
Colin.
point_sprite_example.tox (62.5 KB)