i want to deform a Grid SOP with any other SOP (Box, Sphere, OBJ file etc). I was experimenting a lot with SopToChops and ChopToTops but that somehow didn´t really work out because of the different Channel length i guess…
So i found a (dirty) workaround: Render any SOP with Geo / Cam / Light to a Render TOP and then TopToChop the Pixel-Values and apply it back on the Grid. When you play around with lighting it gives you some pretty ok results, please find my TOX attached.
My question now: Has somebody more experienced than me a better / more precise idea or is my workaround a valid way to go?
SopToSop dirty.tox (3.9 KB)