Hi team,
I was wondering if there is a way to apply delays based on an attribute.
In the attached example, there is an attribute named “Distance” and a CHOP named “null_PulseWave”. I want to apply the value coming from “null_PulseWave” to P.z with the delay based on the amount of Distance attribute. My goal is to create almost like water-ripple effect every time I press “1”. At the moment, everything is moving at the same time.
Please ignore the GLSL POP inside the toe file.
I can create a similar thing using TOP but I was wondering if I could achieve this just using POPs.
PulseWave.2.toe (5.0 KB)
Thank you in advance!
Hiro