Apply Delay Based on an Attribute

Hi team,

I was wondering if there is a way to apply delays based on an attribute.

In the attached example, there is an attribute named “Distance” and a CHOP named “null_PulseWave”. I want to apply the value coming from “null_PulseWave” to P.z with the delay based on the amount of Distance attribute. My goal is to create almost like water-ripple effect every time I press “1”. At the moment, everything is moving at the same time.

Please ignore the GLSL POP inside the toe file.

I can create a similar thing using TOP but I was wondering if I could achieve this just using POPs.

PulseWave.2.toe (5.0 KB)

Thank you in advance!

Hiro

Hi, I believe the Phaser POP is for you, go check the snippet. The Phaser CHOP snippets will also be useful for your understanding.