Apply material to copied SOP, applies material to original SOP

Hi, creating a previz for an LED wall, using the rectangle and copy sop to create the panels of an LED wall. When I apply a material to the geo, it applies the material to every copy rather than treating all of the copies as a single mesh.

Any way to solve this?

Hi @aaronmylespereira,

the reason for this is the rectangle having a set of texture coordinates which doesn’t change when copying it. You can add a Texture SOP to assign texture coordinates to the geometry as a whole. The default Texture SOP Texture Type parameter setting “XYZ Normalized” stretch the texture coordinates across everything.

cheers
Markus