Hi there
I have been playing around with geometry instancing, and arrived to something I actually start liking a lot, however, I cannot get rid of some apparent image artefacts from the rendered output.
You see these curves appearing, especially on the top right corner of in the middle towards the bottom.
I am generating a (1000x1000) noise field, which then goes into an instancing network of cubes (again, 1000x1000). The noise field’s pixel intensities are used to tz translate and scale the cube. The whole thing is rendered to 1280*720 . I suspected that the artefacts might have to do with the mismatch between the resolutions, but changing it didn’t help. Also tried with different anti-aliasing, but that failed too. Do you have any ideas what else I could also try or pay attention to?
the TDforum wouldn’t let me include screenshots or attach the patch because I’m a new user, but I’ll try to add these in the comments…
Cheers!
pogs