While playing with Noise I noticed these artifacts that appear. My noise is relatively simple in terms of its values. These artifacts follow the noise translation operations.
Also this one might be related.. so it’s something that’s there for a while.
It says resolved, but I dont think it is completely.. My intuition says it has something to do with the pseudo random number generator for the 3d & 4d simplex noise. 2D simplex doesn’t seem to have any issues.
It’s very annoying in my case because I’m trying to create like a video game. So the noise is translating when the player moves to create mountains, etc. So there are some translations areas that are okay but some where the player meet these lines and then goes under the map