Attribute Fetch Function #define for glsl POPs

Hey there,

It would be handy if there’d be for example #define TDINVERT_ATTRIBNAME or similar if the respective vertex/ point/ primitive attribute exists. Otherwise I don’t know if I can call the function TDInVert_AttribName()

Best,
Josef

Hi Josef,

That makes sense, we’ll log it internally, thanks for the feedback.

Best,
Vincent