just started play with AudioRender CHOP, it’s definitely amazing!
Would be great to see some features integrated:
Attenuation threshold / multiplier: would be useful to adjust the “attenuation sphere” around a specific 3D object. I’ve seen that with info CHOP the only useful parameter is “audioposition_full_time” to do some math
also an “on_screen” parameter would be wonderful! It’s not so easy to manage and calculate it with on_screen coord or “audioposition_full_time”
Basically it would be great to have the same options as Oculus Audio CHOP