I’m a design student and also new to TD. For an assignment, I’m trying to create an audio-reactive visual performance that works in real time. The audio input would be a microphone that’s used to pick up the sound of me playing on a handpan (a musical instrument with 9 notes).
I’ve already got my head around basic audio-reactive set ups where the visuals react to the low frequencies, for example.
My question is: how would I get TD to recognise each note/frequency as I play it? (and get the visuals to react differently to each note). The difficulty for me is that the frequencies of each note are so close to each other, so it’s not as simple as eliminating the mids and highs.
I haven’t made up my mind on what type of visual aesthetic I want but I want it to look organic and fluid. I don’t know how relevant that is to this post though.