So after a long wait it has arrived. But already experiencing frustration doing simple depth masking
My Kinect Azure TOP settings are
Camera FPS 15 FPS
Color Resolution 1920 X 1080 (16:9)
Depth Mode Wide FOV -Unbinned (1024x1024)
CPU Body Tracking Off
Align Image to Other Camera On
Sync Image to Body Tracking Off
Mirror Image On
I then connect a Kinect Azure Select TOP with Image set to Player Index.
With the v2 sensor I am able to easily use the Player Index image to create the mask I need for depth masking (background substitution or green screen type effects)
But the Player Index image with the Azure has HUGE amounts of latency which makes it unusable as a mask source.
Surely there must be a solution otherwise the ‘Align Image to Other Camera’ switch is useless!
I haven’t installed the official BodyTracking SDK so perhaps that is part of the issue?
On the subject of body or skeletal tracking 2 questions>
- Is the performance and accuracy of body tracking in part determined by what nVidia GPU you have?
- Since it is ML based, can we expect continued improvements in speed and accuracy thru firmware updates?
Thanks for any feedback.
azure_kinect_depthMasking.toe (4.5 KB)