BALLOON POPPING

Hi All!
I want to pop a picked balloon.
Using instancing and renderpick would provide the base.
But how would l go about popping the balloon when it’s picked?
Any pointers in the right direction would be tremendously appreciated.
Thanks!

You may have trouble deleting samples by renderpick, because as soon as it’s picked/removed from the instancing template the renderpick will give you the re-ordered point etc. At least that’s where I got in the past. I think I used a renderpick chop, chop execute to add picked id to a table, convert dat to make it text and delete sop’s pattern set to the text. Will be interested to see what you come up with.

In old versions of 088 and 077, there was a SOPexplode example in the palette. It would work for a limited number of balloons, might be a bit heavy. I’m not close to old builds right now, but could find it next week.

I’ve been cracking my head over this but to no avail.
That would be fabulous Ben.
Thanks!

Is it 3d or 2d?

If 2d:
Have a movie of a balloon on it’s first frame on a quad floating around, when you click on the quad, play the movie of it popping with alpha, then when movie is done, delete your quad.

If 3d:
You could try creating a 3d balloon popping animation, but you’d probably want to start with a simple point position animation to be able to important easily as an fbx animation, then build from there in complexity. Although you’ll probably find it easier to make a better looking 2d render of a balloon popping that yo can play back once someone clicks on a balloon.

If I remember the SOP explode was quite heavy as it was working on the SOP level, so worth trying but might not be a scalable solution.

Yes, I just found SOP Exploder and it is too heavy to use for this I think. But here is it attached just so you can check it out.
SOPExploder.tox (1.44 KB)

Thanks guys!