i have this little setup, my goal is to draw a random continuous line, but instead y get a lot of dots.
i’ve tried to change the FPS and adding modules like level or blur.
i have this little setup, my goal is to draw a random continuous line, but instead y get a lot of dots.
i’ve tried to change the FPS and adding modules like level or blur.
Difficult to answer without knowing how you produce it!
One solution would be to use feedback after the render, if points are moving
Another one replace points by lines joining two points
Third most recent would be use of Pops wher you have obect, like line strips able to create real lines.
But the .toe would help to help.
it’s just a circle moving in x (noise1) and y (noise2), comp1 with feedback as layer0, circle as layer1 and operation: over
Hello,
Here is a quick proposition:
Noise with lookup, so you can change speed of change (avoiding circle trace)
Line with one point liked to noise, another to 2 frame delay
Geometry, material, camera, render, as usual
Feedback to smooth it
Hope that helps you.
continuousLine.toe (4.9 KB)
And another way, pops:
noisePop.tox (1.1 KB)