Basic User Interface tut/example neede

Searching half a day (
Help!

Need some tut or example to simple Windows like UI:

Text input on: mouse over 3d object +dblclick
drop down menu on rmb (like in win/osx)
parameters in this menu like : add/edit/view to add/edit/view text strings /tags list
Show this text/taglist on lmb

And similar standard os/web UI things

GEOPANEL in techniques is sort of advanced that, what I’m looking for, but some tutorial on this components usage will be very nice! :unamused:

Thanks!

Why not make a web browser or simple dummy OS as a tutorial/technique in TD?
:bulb: :open_mouth: :stuck_out_tongue: :unamused: :bulb: :arrow_right: :arrow_right: :arrow_right:

Theres a few examples in my book that are quite simple for helping get started. Theres a video of one on our vimeo account as well. They aren’t nearly as advanced as some of the things you’re looking for but if you get started and you get stuck somewhere you can ask for help on the forum.

vimeo.com/113321705
book.nvoid.com

These kinds of examples are hard to produce in a way that’s highly re-usable - as changes are usually specific to what you’re doing.

That said, here’s a generic look at how you might get a pop table when double clicking on a 3D object.
container_text_input_on_3d_object.tox (4.49 KB)

Here’s a right button drop down menu.
container_drop_down_menu.tox (2.4 KB)

It’s worth keeping in mind that you’ll need to do some scripting to get the most out of these. If you’re not familiar with the Panel Execute DAT, I highly recommend digging into really understanding how to take advantage of that DAT.

There’s also a pretty extensive set of examples to get you started here:

Choosing a Directory
These are the DATs You’ve Been Looking For
Evaluate DAT
Container Dispaly
Replicators, Buttons, and Tables
Buttons for Interfaces
Vertical Sliders
2D Sliders
Interface Building
Interface Elements

Wow, good collection! Thank you all!
UI is incredibly needed mostly all the time!
For now just avoided all the dropdown things story with filling one DAT table with all data for all objects - have to present results tomorrow, but will go back and dive to it ASAP.

:bulb: :bulb: :bulb: