My project is basically 200 HAP videos, 50 per scene, playing simultaneously into several composite TOPs and out through several spouts/siphons/ndi. Might convert this in the future into instancing SOPs onto a rectangle screen with rendering TOP (no other manipulations - would look identical to a movie-TOPs composite network).
Some softwares either
- Take advantage of every core & thread (like a threadripper)
- Or are single-threaded (fastest CPU wins)
- Or can take advantage of only a few cores/threads, but not all
In my situation, what would be the ideal CPU? Is HAP mainly using the GPU or CPU? Would instancing with SOPs bring that workload to the CPU?