I need to have many objects w very simple graphic and simple animation, like fishes, stars, jellyfish, simple snakes, Sierpinsky triangles, fractal/recursive objects, from few squares and so on… With basic animation like twist SOP or rotation or waiving and all wire frames or simple material. Later custom shaders. what is the best framework to preserve computation power? Objects will be controlled by python script (script SOP +CLASSES)
- Create it in 3ds Max, add animation, export triangulated, import
- same, but add animation/transformation in TD?
- Use primitives in TD, compose, merge (as I understand primitives is not that cheap coz they have to be converted in OpenGL?), add transformations/animations
- Model with modeler in TD (were is it by the way, can’t find it!), apply transformations /animations
- Make em entirely in shaders and just give position points with directional normals
- Use sprites/svg instead?
- Else?
Best and thank you,
Ak