FBX bring with it animation,
If I want to substitute this animation with other fbx animation (assume support by rig)
I cant just copy the import animation chop.
If i could just copy or handle the animation information more easily it was great.
for now as it seem, the import animation chop must stay under the fbx container.
auto scale modifying on could be handy too.
for now we need to change values in two places, multiply Armature:s channels by scalar (0.01)
and the change the geometry container scale to 1 .
found out that fbxs sometime need to be reloaded in order to work after loading again same toe.