Hi I am trying to get a bit more control over my particle systems. Am currently trying figure out a way of birthing a single particle based on some input pulse/trigger instead of having them tied to the birth rate… any suggestions?
thanks!
Hi I am trying to get a bit more control over my particle systems. Am currently trying figure out a way of birthing a single particle based on some input pulse/trigger instead of having them tied to the birth rate… any suggestions?
thanks!
the birth rate is in particles per second. (btw, would be a nice feature to have units in pop ups or tool tip texts!)
So you have to animate the birt rate to one particle per frame (therefore framerate particles per second) for one frame.
Example attached, seems to work, didn’t test it a whole lot.
cheers!
singleParticle.toe (4.85 KB)
thanks so much hrtlacek! definitely agree it’d be convenient to have the units pop-up, but your solution here is pretty clever
on thing i noticed is that when birth gets set down to 0, the particles that are currently alive won’t die once they’ve reached the end of their life… they just kinda hangout until the birth rate gets turned back up above zero again. I guess this has something to do with the way TD is instancing each particle. Would be great for those at the end of their life to say goodbye even if they are the only ones left in existence.
Already having fun with this though.