I import an animated FBX Character, take001 gets generated as a CHOP. Than I import the same Character, but with a different animation.
Now I copy take001 from the second Character into the animation COMP of the first character ( it gets renamed to take002 ). I wire these two takes into a switch CHOP, which I connect to the out chop. Switching works fine, but when I wire the takes into a cross CHOP only take001 works fine, but fading to take002 explodes the character in a really wired way.
Is there another ( the right ) way to import FBX takes and get them cross faded ?
How is rotation handled ? Is touch aware of rotation channels and blends them in Quaternion Space ?
Cheers, searching for the Pivot of my Soul, PP !!!