Blending shape instances in Geometry COMP

Hi. This one’s a bit weird and specific but here goes. I’d like to draw joints from Kinect skeleton data in a way that shows tz (z distance) as brightness from 0 to 1. I’d also like to do this using SCREEN, or ADD or some other blend mode that lets me blend the brightness (so I can use soft edges in my textures and ignore z sorting).

I made a little test network to explain. Here I’ve got 3 noise generators making fake Kinect data, sorted and fed in to 2 Geometry COMPs. One draws circles, and the other bars, both with a soft texture and color of the instance being driven by the tz data. I’m not really an expert so I might be making obvious mistakes in this setup, but I was unable to make it all blend nicely in the render. I’m also not sure how I should be working with lights if all I want is a tone of grey from 0-1 that corresponds to tz.

Am I approaching this totally wrong?

Any tips much appreciated.

test_xyz_instance_render.toe (6.0 KB)