Blob texture rendering grid instances

Hello everyone, i’ve a problem on rendering instances. I’ve a grid of tiles with a texture on one side and another on the other side. A rotation controlled from a noise moves the y axis of instances. All is ok on GEO but on render top texture becomes a sort of blob like on image attached. Attached the .toe. Thanks


Grid rotation.3.toe (12.0 KB)

Hi @Cera_Persa

there is a Torus POP still in the Geo COMP with the Render Flag enabled, so instead of rendering the rectangle, you see the torus being rendered.

As the Rectangle inside the Geometry COMP has its display flag on, this is what you see in the camera view.

Personally I’m not a big fan of all the python, especially when generating the animation, as many operators in TouchDesigner are designed to do these things - but highly optimized.

cheers
Markus

Thank you Markus! It was the mistake.