Blob Track Performance Question

Is there any way to keep the frame rate high when using this TOP? In my attached example I am trying to track 3 blobs. It is a somewhat contrived example as the blobs are pure white on a transparent background, but with a GTX980 I am only getting 12 FPS. Here I have two Blob Track TOPS, but I am only using one at a time and getting low FPS. I do not think it is not a resolution issue, because I downres’d to 100x100 and still had performance issues.

The wiki does say that OpenCV was ported to the GPU though.

What ever the issue I am just wondering if there is a way to increase the FPS when using this TOP or if I am doing something wrong here.

Another side note. In my example there are white circles on a transparent background, however, the tracking works very well if the “FG Source” is set to “Alpha”. I would think that this would be the opposite (i.e. the BG Source [if there were such as thing]) would have to be set to Alpha).

Lastly, in the bottom Blob Track, when there are purely red circles, and the FG source is set to Red, the TOP still does not Blob track. Can anyone tell me why?
blob_track_demo.5.toe (6.93 KB)

try this
blob_track_demo.5.toe (6.82 KB)

Changing blob track method! Nice