Hi everyone,
I’m running into an issue when using the Bloom TOP and LumaBlur in TouchDesigner.
- When applying Bloom TOP to my visuals, the entire screen sometimes turns completely black if I move any of the geometry.
- When using LumaBlur, I get persistent black artifacts in the center of the screen (or in random areas) that do not disappear and do not move with the geometry.
My Setup:
- Using PBR materials with tangents and normals, environment lighting, and standard lights.
- The issue happens whether Bloom is placed immediately after the Render TOP or further down the processing chain.
- 32-bit float rendering is enabled.
Has anyone experienced this before? Could this be related to depth buffer precision, alpha blending, or something else?
Any insights would be appreciated!
Thanks!