So I think the reported bug is more of an UX issue. I guess turning “per sample on” will effectively turn off timeslice mode. But the timeslice toggle is still on. Would be nice if those would synchronize !
But that still leaves me with the actual problem:
how to execute a long/blocking function and after it’s finished enable a speed CHOP ?
In timeslice mode the ramp looks smooth, but if I shuffle that into a multi-sample CHOP or if I initially use “speed per sample” I will get those huge jumps (doing that in order to get samples suited for piping into a shader)
I guess the speed CHOP will start “increasing” on the frame the DAT was executed and not on the frame the blocking call in that DAT has finished (which I expected it to do).