Bug when applying topto coordinates to translation of circle POP

Please see file attached with a .dmp file, but also I added an example file without the crash where basically if I use a constant CHOP and modify the chan from let’s say -2 to +2 manually, the circle POP position will effectively translate. However, if I use a Noise TOP top generate random positions then use a top to CHOP to extract the values and then apply these values to the Circle POP position, nothing happens. It works if the amplitude is less then 1, but over 1 nothing moves. It seems to work if I add a null at the end with the Cook type set to always, but then again if I change it a couple of times it just crashes. Also, when I delete the top top CHOP touchdesigner crashes.

CrashAutoSave.test-raycast.toe (410.7 KB)
TouchDesignerCrash.2023.32015_1.dmp (1.1 MB)
TouchDesignerCrash.2023.32015_2.dmp (962.7 KB)

Hello @lachose1,
Referencing GPU dependent data in POP parameters was sometimes a problem. This issue was recently fixed and should be resolved in builds from 2023.32026 onwards. We will also investigate the crash you are experiencing. Thank you for reporting it…

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The crash you experienced was related to the compare flag. It should be fixed in the next release.

Thanks Guillaume, will try in the future. In the meantime we just used another way to come up with the same effect! Cheers!