build 4759: force SOP directions missing?

HI all,

(build 4759 and the one prior to it)

the force SOP is missing the old x,y,z parameter fields for the force vector.
is that a bug? if it’s a feature, how do we define the vector now?

screengrab1.jpg

aside question: how do we show hulls for a metaball. it’s mentioned in…

derivative.ca/wiki/index.php?title=Force_SOP in the Tips section but I can’t figure out how or where to switch it on.

cheers,
Rod.

its a bug. there are a few other paramters that got shortened by mistake. it will be fixed in the next build. thanx for letting us know!

Selina

Thanks Selina,

hey, a quick question about point weights in a spring SOP.
If I add mass attributes in a point SOP before the spring using a CHOP reference…

chopi("mass_curve1/mass",$PT)

I get different mass behaviors per point but, if I change them in the referenced CHOP, the changes are only there after resetting the spring.

Is there any way to change them dynamically without resetting the spring - or having a separate spring SOP for each point?

oh also I still haven’t figured out how to switch on the display of hulls for a metaball SOP.

thanks,
Rodney

it’ll have to be an RFE to make the spring SOP update mass (and other things) dynamically.

unfortunately, switching on hulls for metaballs is broken right now. we do intend to fix it, but it is not high priority.

Selina

Thanks selina, there are plenty other ways to show up the metaball shape (merge in a lo-rez polygon conversion of it for reference etc.)

I’ll put up an RFE a little later. I did change the mass dynamically when I tried separate springs for each point - a lot more computation but if I wheel in a bigger computer for the video that’s possible. actually, I’m not sure if the dynamic change is neccessary for now but it would be really good in future if it doesn’t take too much or break anything else!

I am hoping to learn to make springs in GLSL soon, after all they are basically particles without the birth, life and death.

cheers,
Rodney