Thanks selina, there are plenty other ways to show up the metaball shape (merge in a lo-rez polygon conversion of it for reference etc.)
I’ll put up an RFE a little later. I did change the mass dynamically when I tried separate springs for each point - a lot more computation but if I wheel in a bigger computer for the video that’s possible. actually, I’m not sure if the dynamic change is neccessary for now but it would be really good in future if it doesn’t take too much or break anything else!
I am hoping to learn to make springs in GLSL soon, after all they are basically particles without the birth, life and death.