Hello.
I have a question that I can’t ask anyone else, so I’m posting it here.
I have three screens arranged side by side for multi-display. I’m working on a project to roll a 3D rice ball using LeapMotion.
I want the onigiri to warp from the right edge of the screen to the left edge, and vice versa. Think of it as the right and left edges being connected. I have no idea how to do this or where to start, and I’ve been stuck for weeks.
I’ve attached the toe file, so any help would be greatly appreciated.
I’m sorry, but I’m a beginner, so I might not understand more complex explanations. Thank you in advance.
I think your approach makes this hard. If you want the onigiri to wrap around from one edge of the monitor to the other, that is sort of a ‘trick’ and not a real physical scenario, whereas the Bullet Solver is trying to simulate the real world to having your onigiri teleport is not the easiest.
Unfortunately I do not have a Leap Motion to test the interactions with. I think you might try to setup your render and 3D scene first without Bullet Solver and without Leap Motion, to first get your object going off one screen and back on to the other one, then once you have that working bring back the interactions.
For multiple monitors, you should not use 3 Windows COMPs, this is not good for performance. Use 1 Window COMP and 3 Containers (one for each monitor), your project should only every use 1 Window COMP in Perform Mode. There is example and documentation for that here: Multiple Monitors - Derivative
Thank you for your advice.
This is the first time I’ve heard about the official recommended method for multi-display. I will refer to it.
I was using Bullet Solver COMP to express the appearance of rice balls rolling around as if they were real, but is the usage shown in the file I attached incorrect?